Wednesday, October 1, 2014

Final Angelo Shot with reference and pushed poses


Here is a more polished version of my latest shot. I worked on polishing and eye trace so that the viewer would have an easier time tracking the characters movements by smearing the Rig. I was able to accomplish this with a few Squash and Stretch techniques.

Here are a few of my favorites in the shot. 




Here is the original reference so that you can see how far the shot has come from the original idea


Tuesday, September 2, 2014

Saturday, July 26, 2014

Fish Shot Angelo


  This is a shot started to learn how to use the Patrick rig, I was inspired by audio from Parks and Recreation that lead to this enthusiastic fish. I am excited to animate several more shots with Patrick and hope you all enjoy them. 

Patrick Rig from Long Winter Studios, (longwinterstudios.com) Fishing Lure Modeled by myself, Textured by Ashley Kliment.
Audio: Ben Schwartz as Jean-Ralphio from Parks and Recreation Season 4 Episode 2, "Ron & Tammys" 

Friday, July 18, 2014

The Children's film I worked on (Edith and the Bear)

Edith and the Bear from hillary bradfield on Vimeo.

I worked on this film for around 3 months animating 8 shots, with my work in around 12 shots over all in the film. I produced ruff animation, tie downs, and some color for the final film. It was a great crew, a wonderful experience.

Sunday, June 8, 2014

Tremble Footage

  Here is a link to some footage from the video game I worked on this year. Release date is in August. The game is called Tremble, I was the lead animator on the characters and the Supervising animator on the rest of the game. 

                                         https://www.youtube.com/watch?v=KKofqI8uhIc

Saturday, May 17, 2014

Final shots for End of the Vine


These These are my near finished shots for the student film I worked on this year "End of the Vine". I animated the character, the monster, and the user interface she works with. I did not model the characters, light the scene, or animate the explosion effect. 

Friday, May 16, 2014

This weeks Tremble animation cycles


    In my last semester at State I was working in collaboration with UCSC's video game engineers making the video game Tremble. The game should come out some time in August. I not only animated 90% of the character cycles but also was the supervising animator on the rest of the game. The only character cycle I did not animate is Ollie's tree climb. Once the game is up I will send a link, and post more in game footage as it comes out of Beta this week. It was a great experience working with the engineers, getting to meet and talk to John and Brenda Romero, and get to supervise animation, as well as animate on another game project.